SSAA
Offline 5.42.49.68:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 19hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:12 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 361/500
- 217/300
- 36/250
- 28/250
- 61/100
- 82/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on SSAA?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
When does SSAA wipe?
Once a month SSAA wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 5 hours ago.
Tag meanings
How should you read the tags on SSAA?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from SSAA. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show SSAA?
On Rust Metrics, SSAA sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does SSAA sit in the rankings?
Player hours over seven days put SSAA at #14,713, in the top 63% of all ranked servers.
What player count does SSAA carry?
Reading for SSAA: offline at this moment; last seen 27 days 5 hours ago.
Server details
Which location does SSAA run from?
No region comes from SSAA. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.42.49.68:28015.
What Rust version is SSAA on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by SSAA. Matching protocol is required to join. Let Steam update your game.
How reliable is SSAA, and is it online now?
Reading: offline. SSAA last answered 27 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
What rules does SSAA enforce, and what are its settings?
Reading the name gives no gather rate for SSAA. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join SSAA?
Press F1 in Rust and enter client.connect 5.42.49.68:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.