SSAA
Offline 5.42.33.40:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 135/250
- 120/200
- 14/250
- 17/250
- 13/100
- 37/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does SSAA follow?
The rhythm of SSAA's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 12 hours ago.
Tags
Which tags does SSAA carry, and what do they mean?
These are the tags SSAA publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SSAA appear in Rust Metrics lists and filters?
Rust Metrics lists featuring SSAA: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does SSAA sit in the rankings?
Player hours over seven days put SSAA at #14,071, in the top 60% of all ranked servers.
How full does SSAA get?
Reading for SSAA: offline at this moment; last seen 27 days 12 hours ago.
Server details
Which location does SSAA run from?
No region tag on SSAA. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.42.33.40:28015.
What Rust version is SSAA on?
Reading: SSAA, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on SSAA, and is it online?
Check: connection. SSAA is offline at this moment. Last contact was 27 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Rules and settings
How is SSAA configured, and what rules are in force?
Check: gather rate. The name SSAA does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is SSAA on?
Check: map. Procedural, generated by the game, on SSAA.
How to join
What do you do to join SSAA?
To join: start Rust, press F1 and type client.connect 5.42.33.40:28015. Or press Launch Rust here and Steam opens the game and connects you.