RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h160 Scan5 min
‹ All servers5.39.17.29:25362
Offline Full Queue Fresh wipe Wipe due No query

RootyToots corrosion

Offline 5.39.17.29:25362 checked 17d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,555top 71%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 9 OctThu 17 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 04:09 UTC20d ago 0 – running 0
Thu 17 Sep, 06:22 UTC42d ago 1 halved by day 3 21.9 days 0
Wed 16 Sep, 08:41 UTC43d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RootyToots corrosion?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it didn't.

When does RootyToots corrosion wipe?

There is no next wipe to predict: RootyToots corrosion wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 20 hours ago.

Tag meanings

Which tags does RootyToots corrosion carry, and what do they mean?

Tags published by RootyToots corrosion, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RootyToots corrosion appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RootyToots corrosion: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RootyToots corrosion hold among Rust servers?

Ranking for RootyToots corrosion: #15,555 on seven-day player hours, top 71% of all ranked servers.

What is the population on RootyToots corrosion?

Reading for RootyToots corrosion: offline at this moment; last seen 17 days 16 hours ago.

Server details

Which location does RootyToots corrosion run from?

No region comes from RootyToots corrosion. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.39.17.29:25362.

What Rust version is RootyToots corrosion on?

Version check: Rust network protocol 2634 and build 167231 on Linux, run by RootyToots corrosion. Check: protocol. To join, your game must match; Steam handles the update.

Is RootyToots corrosion up, and how often does it stay up?

RootyToots corrosion reports offline. The last reading came 17 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does RootyToots corrosion enforce, and what are its settings?

Check: gather rate. The name RootyToots corrosion does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is RootyToots corrosion on?

From seed 627919762, the game generates the procedural map on RootyToots corrosion. Its size is 2,500. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to RootyToots corrosion?

Check: join. Open Rust, press F1, then enter client.connect 5.39.17.29:25362. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players 20 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build The server runs game build 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.