A Shockbyte Rust Server
Offline 5.39.17.25:26350 checked 8h ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 226 · below 20 is lag, below 10 is badEntities
48 h range 5,941–8,201 · memory 2,520 MBUptime
14 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 239/275
- 318/350
- 782/1000
- 48/100
- 895/950
- 748/800
Quick answers
from the figures on this pageWipe schedule
When does A Shockbyte Rust Server wipe?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 5 hours ago.
Tags
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,269, in the top 68% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
A Shockbyte Rust Server is not responding; status offline, last seen 8 hours ago. Seven-day reading: 0 players on average.
Operator and location
Which location does A Shockbyte Rust Server run from?
No region comes from A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 5.39.17.25:26350.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte Rust Server perform?
Reading: 235 server fps on average across the last 48 hours. It never dropped below 226. Peak entity count: 8,201. Buildings, deployables and all else included. Check: memory. Peak use was 3,291 MB. Expect lag when fps falls and entities climb.
Is A Shockbyte Rust Server up, and how often does it stay up?
Reading: offline. A Shockbyte Rust Server last answered 8 hours ago. Reading: uptime. About 14 days 19 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 14 October 2026.
Settings and map
What settings and rules apply on A Shockbyte Rust Server?
Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on A Shockbyte Rust Server?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 5.39.17.25:26350. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.