RUST METRICSFlight deck · live data
Data live Servers11,908 Players102,404 Populated3,970 Fresh wipes 3 h409 Scan5 min
‹ All servers5.39.17.18:21709
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 5.39.17.18:21709 checked 9m ago

COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 234 SERVER FPS

Server fps

48 h low 221 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 6,288 ×1000

Entities

48 h range 6,079–8,434 · memory 2,343 MB
1239 ET SINCE RESTART 1D 17H

Uptime

1 days 17 hours since its last restart, at the last reading
7-day average0peak 1
Rank#7,259top 33%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory2,343MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0006:0014:0000:0008:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0006:0014:0000:0008:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:29 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Shockbyte Rust Server when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.

When does A Shockbyte Rust Server wipe?

The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 7 hours ago.

Lists and filters

How should you read the tags on A Shockbyte Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #7,259 on seven-day player hours, top 33% of all ranked servers.

What player count does A Shockbyte Rust Server carry?

0 of 1 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 22:00 UTC, averaging 1 players at that hour.

Server details

What location is A Shockbyte Rust Server hosted in?

No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 5.39.17.18:21709.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How does A Shockbyte Rust Server perform?

Over the last 48 hours the average was 234 server fps; the floor was 221. Check: entities. The peak was 8,434, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,343 MB. Expect lag when fps falls and entities climb.

What is the uptime on A Shockbyte Rust Server, and is it online?

Reading: online. A Shockbyte Rust Server answers right now. By its reported uptime, the last restart was roughly 41 hours ago. Uptime for the last 7 full days: 97 of 168 hours, or 58%. Check: first contact. Rust Metrics logged it on 11 October 2026.

Map and rules

How is A Shockbyte Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on A Shockbyte Rust Server?

Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join A Shockbyte Rust Server?

Press F1 in Rust and enter client.connect 5.39.17.18:21709. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.