RED SUNRISE | CLASSIC VANILLA | PVE
Offline 5.240.70.124:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, and #624 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:23 UTC23d ago | 1 | – | running | 1 |
| Sat 3 Oct, 11:36 UTC24d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/350
- 41/300
- 32/150
- 6/100
- 0/200
- 0/200
Quick answers
from the figures on this pageWipe schedule
What happens on RED SUNRISE | CLASSIC VANILLA | PVE when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does RED SUNRISE | CLASSIC VANILLA | PVE follow?
Its rhythm cannot be told from the wipes of RED SUNRISE | CLASSIC VANILLA | PVE on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 12 hours ago the current world was made.
Tags
How should you read the tags on RED SUNRISE | CLASSIC VANILLA | PVE?
Check: tags. The game's server browser reads gmsoftcore (Game mode): An easier set of rules: softcore; mp30 (Max players): The server holds 30 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from RED SUNRISE | CLASSIC VANILLA | PVE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RED SUNRISE | CLASSIC VANILLA | PVE appear in Rust Metrics lists and filters?
On Rust Metrics, RED SUNRISE | CLASSIC VANILLA | PVE sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player count
Where does RED SUNRISE | CLASSIC VANILLA | PVE sit in the rankings?
Ranking for RED SUNRISE | CLASSIC VANILLA | PVE: #14,620 on seven-day player hours, top 65% of all ranked servers. Check: group rank. #624 among quad servers.
What is the population on RED SUNRISE | CLASSIC VANILLA | PVE?
RED SUNRISE | CLASSIC VANILLA | PVE is not responding; status offline, last seen 22 days 20 hours ago.
Operator and location
What location is RED SUNRISE | CLASSIC VANILLA | PVE hosted in?
No region comes from RED SUNRISE | CLASSIC VANILLA | PVE. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 5.240.70.124:28015.
What Rust version is RED SUNRISE | CLASSIC VANILLA | PVE on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by RED SUNRISE | CLASSIC VANILLA | PVE. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RED SUNRISE | CLASSIC VANILLA | PVE, and is it online now?
Reading: offline. RED SUNRISE | CLASSIC VANILLA | PVE last answered 22 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 29 September 2026.
Map and rules
What settings and rules apply on RED SUNRISE | CLASSIC VANILLA | PVE?
Check: gather rate. The name RED SUNRISE | CLASSIC VANILLA | PVE does not state one. Check: group limit. 4 players, under the name quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is RED SUNRISE | CLASSIC VANILLA | PVE on?
From seed 1234, the game generates the procedural map on RED SUNRISE | CLASSIC VANILLA | PVE. Its size is 2,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join RED SUNRISE | CLASSIC VANILLA | PVE?
Check: join. Open Rust, press F1, then enter client.connect 5.240.70.124:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/bP3qJbj99J is where its website sits.