RUST METRICSFlight deck · live data
Data live Servers11,842 Players74,292 Populated3,699 Fresh wipes 3 h224 Scan5 min
‹ All servers5.230.5.204:28015
Offline Full Queue Fresh wipe Wipe due No query

Devblog 65 Legacy Server

Offline 5.230.5.204:28015 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,666top 70%
Last wipe–no schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Devblog 65 Legacy Server wipe?

To tell the rhythm of Devblog 65 Legacy Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one.

Tags

Which tags does Devblog 65 Legacy Server carry, and what do they mean?

These are the tags Devblog 65 Legacy Server publishes, and the server browser reads them: mp10 (Max players): 10 slots in total; v1695 (Protocol): Your game must run protocol 1695 to get in; hc315fe87 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Devblog 65 Legacy Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Devblog 65 Legacy Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Occupancy

Where does Devblog 65 Legacy Server sit in the rankings?

Ranking for Devblog 65 Legacy Server: #15,666 on seven-day player hours, top 70% of all ranked servers.

What is the population on Devblog 65 Legacy Server?

Status for Devblog 65 Legacy Server: offline. Last seen 24 days 4 hours ago.

Operator and location

What location is Devblog 65 Legacy Server hosted in?

No region tag on Devblog 65 Legacy Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.230.5.204:28015.

What Rust version is Devblog 65 Legacy Server on?

Version check: Rust network protocol 1695 on Windows, run by Devblog 65 Legacy Server. Matching protocol is required to join. Let Steam update your game.

How reliable is Devblog 65 Legacy Server, and is it online now?

Reading: offline. Devblog 65 Legacy Server last answered 24 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.

Rules and settings

What rules does Devblog 65 Legacy Server enforce, and what are its settings?

Reading the name gives no gather rate for Devblog 65 Legacy Server. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Devblog 65 Legacy Server?

Check: map. Procedural, generated by the game, on Devblog 65 Legacy Server.

Join

What do you do to join Devblog 65 Legacy Server?

To join: start Rust, press F1 and type client.connect 5.230.5.204:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v1695,hc315fe87

Game

mp10
Max players 10 slots in total.
v1695
Protocol Your game must run protocol 1695 to get in.

Other

hc315fe87
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.