ServerName
Offline 5.228.117.36:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 12:17 UTC, in 1d 8h. Every Thursday at 12:17 UTC · high confidence
Coming wipes
- WPT 1Thu 29 Oct, 12:17 UTC1d 8h
- WPT 2Thu 5 Nov, 19:00 UTC8d 15hFW
- WPT 3Thu 12 Nov, 12:17 UTC15d 8h
- WPT 4Thu 19 Nov, 12:17 UTC22d 8h
- WPT 5Thu 26 Nov, 12:17 UTC29d 8h
- WPT 6Thu 3 Dec, 19:00 UTC36d 15hFW
- WPT 7Thu 10 Dec, 12:17 UTC43d 8h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 12:17 UTC5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 11:25 UTC12d ago | 1 | halved by day 1 | 7 days | 1 |
| Thu 8 Oct, 11:25 UTC19d ago | 1 | held half | 7 days | 1 |
| Thu 1 Oct, 17:57 UTC FW26d ago | 1 | – | 6.7 days | 0 |
| Thu 1 Oct, 11:36 UTC26d ago | 1 | – | 0.3 days | 0 |
| Thu 24 Sep, 12:33 UTC33d ago | 1 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 231/250
- 15/250
- 22/250
- 107/200
- 45/200
- 43/100
Quick answers
from the figures on this pageWipe timing
What happens on ServerName when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1 it fell below half when it didn't.
How often does ServerName wipe, and when?
every Thursday at 12:17 UTC is how ServerName wipes. Due on Thursday 29 October at 12:17 UTC is its next wipe. 5 days 15 hours ago the current world was made.
Tags
Which tags does ServerName carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from ServerName. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ServerName appear in Rust Metrics lists and filters?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does ServerName hold among Rust servers?
Player hours over seven days put ServerName at #9,882, in the top 44% of all ranked servers.
What player count does ServerName carry?
Reading for ServerName: offline at this moment; last seen 5 days 11 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
Which location does ServerName run from?
No region comes from ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 5.228.117.36:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 167781 on Windows is the build ServerName runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is ServerName, and is it online now?
Reading: offline. ServerName last answered 5 days 11 hours ago. Reading: 4% uptime over the last 7 full days. It was up 7 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.
Map and rules
What settings and rules apply on ServerName?
No gather rate appears in the name: ServerName. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join ServerName?
Check: join. Open Rust, press F1, then enter client.connect 5.228.117.36:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.