Gaming Slovenia | Rust
Online 5.226.141.87:28080 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 173 · below 20 is lag, below 10 is badEntities
48 h range 15,197–17,466 · memory 917 MBUptime
9 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 13:40 UTC24d ago | 0 | – | running | 0 |
| Mon 21 Sep, 10:14 UTC37d ago | 1 | halved by day 1 | 13.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What happens on Gaming Slovenia | Rust when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does Gaming Slovenia | Rust follow?
The rhythm of Gaming Slovenia | Rust's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 4 hours ago.
Lists and filters
Which tags does Gaming Slovenia | Rust carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Gaming Slovenia | Rust. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Gaming Slovenia | Rust?
Rust Metrics lists featuring Gaming Slovenia | Rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Gaming Slovenia | Rust hold among Rust servers?
Player hours over seven days put Gaming Slovenia | Rust at #8,863, in the top 40% of all ranked servers.
What is the population on Gaming Slovenia | Rust?
0 of 50 slots are filled on Gaming Slovenia | Rust right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 15:00 UTC, averaging 0 players at that hour.
Operator and location
What location is Gaming Slovenia | Rust hosted in?
No region comes from Gaming Slovenia | Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.226.141.87:28080.
What Rust version is Gaming Slovenia | Rust on?
Rust network protocol 2635 and build 168909 on Windows is the build Gaming Slovenia | Rust runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Gaming Slovenia | Rust perform?
Reading: 229 server fps on average across the last 48 hours. It never dropped below 173. Reading: 17,466 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,174 MB. Expect lag when fps falls and entities climb.
How reliable is Gaming Slovenia | Rust, and is it online now?
Reading: online. Gaming Slovenia | Rust answers right now. By its reported uptime, the last restart was roughly 9 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Gaming Slovenia | Rust?
No gather rate appears in the name: Gaming Slovenia | Rust. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Gaming Slovenia | Rust?
Size 2,000 and seed 481981: the game generates the procedural map on Gaming Slovenia | Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Gaming Slovenia | Rust?
Press F1 in Rust and enter client.connect 5.226.141.87:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.