LinuxGSM
Online 5.181.58.145:28015 checked 6m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 320/350
- 21/250
- 38/250
- 139/200
- 53/200
- 56/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does LinuxGSM follow?
Its rhythm cannot be told from the wipes of LinuxGSM on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 10 hours ago.
Tags
Which tags does LinuxGSM carry, and what do they mean?
These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does LinuxGSM appear in Rust Metrics lists and filters?
On Rust Metrics, LinuxGSM sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does LinuxGSM sit in the rankings?
Player hours over seven days put LinuxGSM at #9,472, in the top 43% of all ranked servers.
What is the population on LinuxGSM?
0 of 50 slots are filled on LinuxGSM right now. Check: players over seven days. Average 0, peak 1.
Server details
Where does LinuxGSM sit?
No region tag on LinuxGSM. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.181.58.145:28015.
What Rust version is LinuxGSM on?
Reading: LinuxGSM, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is LinuxGSM up, and how often does it stay up?
Check: connection. LinuxGSM is online at this moment. Reading: 100% uptime over the last 4 full days. It was up 96 of 96 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on LinuxGSM?
Check: gather rate. The name LinuxGSM does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.
Which map is live on LinuxGSM?
Procedural map on LinuxGSM, made by the game's generator.
Join
How do you connect to LinuxGSM?
To join: start Rust, press F1 and type client.connect 5.181.58.145:28015. Or press Launch Rust here and Steam opens the game and connects you.