TEST
Offline 5.18.129.251:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:49 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/250
- 119/200
- 18/250
- 13/250
- 19/100
- 23/225
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TEST?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does TEST follow?
The rhythm of TEST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 8 hours ago.
Tags
How should you read the tags on TEST?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169082 (Build): The server runs game build 169082; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from TEST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #14,330, in the top 64% of all ranked servers.
How full does TEST get?
Status for TEST: offline. Last seen 3 days 7 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
What location is TEST hosted in?
No region comes from TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 5.18.129.251:28015.
What Rust version is TEST on?
Rust network protocol 2635 and build 169082 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TEST, and is it online?
Reading: offline. TEST last answered 3 days 7 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.
Rules and settings
How is TEST configured, and what rules are in force?
No gather rate appears in the name: TEST. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is TEST on?
Check: map. Procedural, generated by the game, on TEST.
How to join
How can you get onto TEST?
To join: start Rust, press F1 and type client.connect 5.18.129.251:28015. Or press Launch Rust here and Steam opens the game and connects you.