SERVER
Offline 5.165.0.78:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:46 UTC26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 16:11 UTC27d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on SERVER?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 22 hours in.
How often does SERVER wipe, and when?
The rhythm of SERVER's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 3 hours ago.
Tags
How should you read the tags on SERVER?
These are the tags SERVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does SERVER appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SERVER: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does SERVER hold among Rust servers?
Player hours over seven days put SERVER at #14,148, in the top 64% of all ranked servers.
How full does SERVER get?
Reading for SERVER: offline at this moment; last seen 19 days 1 hours ago.
Server details
Which location does SERVER run from?
Reading: location. SERVER gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 5.165.0.78:28015.
What Rust version is SERVER on?
Reading: SERVER, Rust network protocol 2634 and build 166586, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is SERVER up, and how often does it stay up?
Check: connection. SERVER is offline at this moment. Last contact was 19 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
How is SERVER configured, and what rules are in force?
No gather rate appears in the name: SERVER. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on SERVER?
The game generates a procedural map for SERVER.
Connection
How do you connect to SERVER?
To join: start Rust, press F1 and type client.connect 5.165.0.78:28015. Or press Launch Rust here and Steam opens the game and connects you.