RUST METRICSFlight deck · live data
Data live Servers11,607 Players35,149 Populated2,874 Fresh wipes 3 h60 Scan5 min
‹ All servers5.164.10.99:28015
Offline Full Queue Fresh wipe Wipe due No query

JohnyyNGG

Offline 5.164.10.99:28015 checked 16d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 1 /3

Players now

33% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,238top 64%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 03:31 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on JohnyyNGG?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does JohnyyNGG follow?

The rhythm of JohnyyNGG's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 17 days ago the current world was made.

Tags

Which tags does JohnyyNGG carry, and what do they mean?

These are the tags JohnyyNGG publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show JohnyyNGG?

Rust Metrics lists featuring JohnyyNGG: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does JohnyyNGG hold among Rust servers?

Player hours over seven days put JohnyyNGG at #14,238, in the top 64% of all ranked servers.

What player count does JohnyyNGG carry?

JohnyyNGG is not responding; status offline, last seen 16 days 23 hours ago.

Server details

Which location does JohnyyNGG run from?

Reading: location. JohnyyNGG gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 5.164.10.99:28015.

What Rust version is JohnyyNGG on?

Reading: JohnyyNGG, Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on JohnyyNGG, and is it online?

JohnyyNGG reports offline. The last reading came 16 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.

Settings and map

What settings and rules apply on JohnyyNGG?

No gather rate appears in the name: JohnyyNGG. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is JohnyyNGG on?

Check: map. Procedural, generated by the game, on JohnyyNGG.

Connection

What do you do to join JohnyyNGG?

To join: start Rust, press F1 and type client.connect 5.164.10.99:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp3
Max players 3 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Game build reading: 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.