Test Private Server
Offline 5.155.169.38:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 322/375
- 210/250
- 34/250
- 28/250
- 54/100
- 73/200
Quick answers
from the figures on this pageReset cycle
When does Test Private Server wipe?
Its rhythm cannot be told from the wipes of Test Private Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 36 days 8 hours ago.
Tags
Which tags does Test Private Server carry, and what do they mean?
Tags published by Test Private Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test Private Server?
These Rust Metrics lists carry Test Private Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Test Private Server hold among Rust servers?
Player hours over seven days put Test Private Server at #15,457, in the top 67% of all ranked servers.
What player count does Test Private Server carry?
Test Private Server is not responding; status offline, last seen 36 days 2 hours ago.
Server details
What location is Test Private Server hosted in?
No region tag on Test Private Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 5.155.169.38:28015.
What Rust version is Test Private Server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Test Private Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test Private Server, and is it online?
Reading: offline. Test Private Server last answered 36 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 September 2026.
Settings and map
What rules does Test Private Server enforce, and what are its settings?
Check: gather rate. The name Test Private Server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is Test Private Server on?
The game generates a procedural map for Test Private Server.
Connection
How do you connect to Test Private Server?
Check: join. Open Rust, press F1, then enter client.connect 5.155.169.38:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.