RUST METRICSFlight deck · live data
Data live Servers11,642 Players49,122 Populated3,215 Fresh wipes 3 h106 Scan5 min
‹ All servers5.147.104.73:28015
Offline Full Queue Fresh wipe Wipe due No query

Ulis_Server

Offline 5.147.104.73:28015 checked 25d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,920top 70%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Ulis_Server wipe, and when?

To tell the rhythm of Ulis_Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 17 hours ago.

Lists and filters

Which tags does Ulis_Server carry, and what do they mean?

Tags published by Ulis_Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Ulis_Server appear in Rust Metrics lists and filters?

On Rust Metrics, Ulis_Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Ulis_Server hold among Rust servers?

Player hours over seven days put Ulis_Server at #15,920, in the top 70% of all ranked servers.

How full does Ulis_Server get?

Reading for Ulis_Server: offline at this moment; last seen 25 days 17 hours ago.

Server

What location is Ulis_Server hosted in?

Reading: location. Ulis_Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 5.147.104.73:28015.

What Rust version is Ulis_Server on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by Ulis_Server. Matching protocol is required to join. Let Steam update your game.

How reliable is Ulis_Server, and is it online now?

Check: connection. Ulis_Server is offline at this moment. Last contact was 25 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 2 October 2026.

Rules and settings

What rules does Ulis_Server enforce, and what are its settings?

No gather rate appears in the name: Ulis_Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Ulis_Server?

Check: map. Procedural, generated by the game, on Ulis_Server.

Connection

How do you connect to Ulis_Server?

Check: join. Open Rust, press F1, then enter client.connect 5.147.104.73:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166586
Build Build 166586.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.