myserver
Offline 5.137.54.173:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/550
- 426/450
- 57/250
- 59/250
- 58/100
- 161/200
Quick answers
from the figures on this pageWipe schedule
When does myserver wipe?
The rhythm of myserver's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 53 days 20 hours ago the current world was made.
Lists and filters
Which tags does myserver carry, and what do they mean?
Tags published by myserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): Game build reading: 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does myserver appear in Rust Metrics lists and filters?
On Rust Metrics, myserver sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does myserver hold among Rust servers?
Ranking for myserver: #13,339 on seven-day player hours, top – of all ranked servers.
How full does myserver get?
myserver is not responding; status offline, last seen 42 days 6 hours ago.
Server details
Which location does myserver run from?
No region tag on myserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 5.137.54.173:28015.
What Rust version is myserver on?
Reading: myserver, Rust network protocol 2633 and build 163493, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is myserver, and is it online now?
myserver reports offline. The last reading came 42 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
What rules does myserver enforce, and what are its settings?
Check: gather rate. The name myserver does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is myserver on?
Check: map. Procedural, generated by the game, on myserver.
How to join
How can you get onto myserver?
To join: start Rust, press F1 and type client.connect 5.137.54.173:28015. Or press Launch Rust here and Steam opens the game and connects you.