RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h117 Scan5 min
‹ All servers5.122.121.103:28015
Offline Full Queue Fresh wipe Wipe due No query

PvE Zombies Server

Offline 5.122.121.103:28015 checked 8d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,348top 70%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does PvE Zombies Server wipe?

Its rhythm cannot be told from the wipes of PvE Zombies Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 8 days 9 hours ago the current world was made.

Lists and filters

How should you read the tags on PvE Zombies Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard from PvE Zombies Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does PvE Zombies Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry PvE Zombies Server: Rust community servers: live readings, Rust PvE servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does PvE Zombies Server sit in the rankings?

Player hours over seven days put PvE Zombies Server at #15,348, in the top 70% of all ranked servers.

What player count does PvE Zombies Server carry?

Status for PvE Zombies Server: offline. Last seen 8 days 9 hours ago.

Server

What location is PvE Zombies Server hosted in?

No region tag on PvE Zombies Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 5.122.121.103:28015.

What Rust version is PvE Zombies Server on?

Rust network protocol 2634 and build 167781 on Windows is the build PvE Zombies Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is PvE Zombies Server up, and how often does it stay up?

Check: connection. PvE Zombies Server is offline at this moment. Last contact was 8 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 October 2026.

Map and rules

What rules does PvE Zombies Server enforce, and what are its settings?

Reading the name gives no gather rate for PvE Zombies Server. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is PvE Zombies Server on?

Procedural map on PvE Zombies Server, made by the game's generator.

Connection

How do you connect to PvE Zombies Server?

Press F1 in Rust and enter client.connect 5.122.121.103:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.