RUST METRICSFlight deck · live data
Data live Servers11,880 Players96,316 Populated4,103 Fresh wipes 3 h159 Scan5 min
‹ All servers49.47.155.23:28045
Offline Full Queue Fresh wipe Wipe due No query

Vanilla Server

Offline 49.47.155.23:28045 checked 41d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,327no region published
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Vanilla Server wipe, and when?

Its rhythm cannot be told from the wipes of Vanilla Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 53 days 5 hours ago.

Tags

How should you read the tags on Vanilla Server?

Tags published by Vanilla Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Vanilla Server appear in Rust Metrics lists and filters?

On Rust Metrics, Vanilla Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Vanilla Server sit in the rankings?

Ranking for Vanilla Server: #13,327 on seven-day player hours, top – of all ranked servers.

What player count does Vanilla Server carry?

Reading for Vanilla Server: offline at this moment; last seen 41 days 21 hours ago.

Server

Which location does Vanilla Server run from?

No region comes from Vanilla Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 49.47.155.23:28045.

What Rust version is Vanilla Server on?

Rust network protocol 2633 and build 163794 on Windows is the build Vanilla Server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Vanilla Server, and is it online?

Vanilla Server reports offline. The last reading came 41 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 September 2026.

Map and rules

What rules does Vanilla Server enforce, and what are its settings?

Reading the name gives no gather rate for Vanilla Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Vanilla Server on?

The game generates a procedural map for Vanilla Server.

Connection

How do you connect to Vanilla Server?

To join: start Rust, press F1 and type client.connect 49.47.155.23:28045. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build The server runs game build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.