LinuxGSM
Online 49.234.52.191:28015 checked 11m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 82 · below 20 is lag, below 10 is badEntities
48 h range 47,304–49,731 · memory 2,483 MBUptime
4 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 555/625
- 411/450
- 175/250
- 53/100
- 178/250
- 346/225
Quick answers
from the figures on this pageWipe timing
How often does LinuxGSM wipe, and when?
Its rhythm cannot be told from the wipes of LinuxGSM on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 11 hours ago.
Tag meanings
Which tags does LinuxGSM carry, and what do they mean?
These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LinuxGSM?
On Rust Metrics, LinuxGSM sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does LinuxGSM hold among Rust servers?
Player hours over seven days put LinuxGSM at #10,253, in the top 46% of all ranked servers.
What is the population on LinuxGSM?
Current headcount on LinuxGSM: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2.
Server details
What location is LinuxGSM hosted in?
No region tag on LinuxGSM. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 49.234.52.191:28015.
What Rust version is LinuxGSM on?
Reading: LinuxGSM, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does LinuxGSM perform?
Check: fps. Average 131 server fps over the last 48 hours, low of 82. Within range. Check: entities. The peak was 49,731, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,483 MB. Expect lag when fps falls and entities climb.
What is the uptime on LinuxGSM, and is it online?
LinuxGSM reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 days 23 hours ago. Reading: 97% uptime over the last 7 full days. It was up 163 of 168 hours. Check: first contact. Rust Metrics logged it on 18 October 2026.
Map and rules
What rules does LinuxGSM enforce, and what are its settings?
Reading the name gives no gather rate for LinuxGSM. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LinuxGSM?
From seed 1630463354, the game generates the procedural map on LinuxGSM. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to LinuxGSM?
Press F1 in Rust and enter client.connect 49.234.52.191:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.