RUST METRICSFlight deck · live data
Data live Servers11,752 Players56,681 Populated3,410 Fresh wipes 3 h130 Scan5 min
‹ All servers49.207.57.234:28015
Offline Full Queue Fresh wipe Wipe due No query

[DEV] Chernobyl - Vanilla (local)

Offline 49.207.57.234:28015 checked 12d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,100top 65%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does [DEV] Chernobyl - Vanilla (local) wipe, and when?

Its rhythm cannot be told from the wipes of [DEV] Chernobyl - Vanilla (local) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 2 hours ago.

Tags

Which tags does [DEV] Chernobyl - Vanilla (local) carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from [DEV] Chernobyl - Vanilla (local). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [DEV] Chernobyl - Vanilla (local)?

These Rust Metrics lists carry [DEV] Chernobyl - Vanilla (local): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does [DEV] Chernobyl - Vanilla (local) hold among Rust servers?

Ranking for [DEV] Chernobyl - Vanilla (local): #14,100 on seven-day player hours, top 65% of all ranked servers.

How full does [DEV] Chernobyl - Vanilla (local) get?

Reading for [DEV] Chernobyl - Vanilla (local): offline at this moment; last seen 12 days 1 hours ago.

Operator and location

Which location does [DEV] Chernobyl - Vanilla (local) run from?

No region comes from [DEV] Chernobyl - Vanilla (local). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 49.207.57.234:28015.

What Rust version is [DEV] Chernobyl - Vanilla (local) on?

Rust network protocol 2634 and build 167781 on Linux is the build [DEV] Chernobyl - Vanilla (local) runs. Matching protocol is required to join. Let Steam update your game.

Is [DEV] Chernobyl - Vanilla (local) up, and how often does it stay up?

[DEV] Chernobyl - Vanilla (local) reports offline. The last reading came 12 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on [DEV] Chernobyl - Vanilla (local)?

Reading the name gives no gather rate for [DEV] Chernobyl - Vanilla (local). 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on [DEV] Chernobyl - Vanilla (local)?

Procedural map on [DEV] Chernobyl - Vanilla (local), made by the game's generator.

Join

What do you do to join [DEV] Chernobyl - Vanilla (local)?

Press F1 in Rust and enter client.connect 49.207.57.234:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.