DANGERZONE
Offline 49.188.138.11:28015 checked 19h ago
Server instruments
last reading Wed 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 89 · below 20 is lag, below 10 is badEntities
48 h range 91,174–93,491 · memory 4,496 MBUptime
12 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:23 UTC12d ago | 1 | – | running | 0 |
| Fri 2 Oct, 00:21 UTC27d ago | 1 | halved by day 4 | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/250
- 131/200
- 15/250
- 19/250
- 16/100
- 46/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on DANGERZONE?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 4 it fell below half.
What wipe timing does DANGERZONE follow?
To tell the rhythm of DANGERZONE, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 22 hours ago.
Lists and filters
Which tags does DANGERZONE carry, and what do they mean?
Tags published by DANGERZONE, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DANGERZONE?
Rust Metrics lists featuring DANGERZONE: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does DANGERZONE hold among Rust servers?
Player hours over seven days put DANGERZONE at #15,351, in the top 69% of all ranked servers.
How full does DANGERZONE get?
Status for DANGERZONE: offline. Last seen 19 hours ago. Seven-day reading: 0 players on average.
Operator and location
What location is DANGERZONE hosted in?
Reading: location. DANGERZONE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 49.188.138.11:28015.
What Rust version is DANGERZONE on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by DANGERZONE. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for DANGERZONE?
Reading: 118 server fps on average across the last 48 hours. It never dropped below 89. Peak entity count: 93,491. Buildings, deployables and all else included. Check: memory. Peak use was 4,780 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is DANGERZONE, and is it online now?
Check: connection. DANGERZONE is offline at this moment. Last contact was 19 hours ago. Reading: uptime. About 12 days 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 154 of 168 hours, or 92%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Map and rules
How is DANGERZONE configured, and what rules are in force?
Reading the name gives no gather rate for DANGERZONE. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is DANGERZONE on?
Check: map. Procedural, size 4,000, seed 1630865942, generated by the game on DANGERZONE. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto DANGERZONE?
To join: start Rust, press F1 and type client.connect 49.188.138.11:28015. Or press Launch Rust here and Steam opens the game and connects you.