Obviously
Offline 49.149.107.173:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 204/250
- 123/200
- 25/250
- 14/250
- 25/100
- 30/225
Quick answers
from the figures on this pageReset cycle
When does Obviously wipe?
The rhythm of Obviously's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 48 days 14 hours ago.
Tag meanings
Which tags does Obviously carry, and what do they mean?
These are the tags Obviously publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Obviously appear in Rust Metrics lists and filters?
On Rust Metrics, Obviously sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Obviously hold among Rust servers?
Ranking for Obviously: #13,288 on seven-day player hours, top – of all ranked servers.
What is the population on Obviously?
Reading for Obviously: offline at this moment; last seen 43 days 11 hours ago.
Server
Which location does Obviously run from?
Reading: location. Obviously gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 49.149.107.173:28015.
What Rust version is Obviously on?
Rust network protocol 2633 and build 163794 on Windows is the build Obviously runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Obviously, and is it online?
Reading: offline. Obviously last answered 43 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Settings and map
What settings and rules apply on Obviously?
Reading the name gives no gather rate for Obviously. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Obviously?
The game generates a procedural map for Obviously.
Join
What do you do to join Obviously?
To join: start Rust, press F1 and type client.connect 49.149.107.173:28015. Or press Launch Rust here and Steam opens the game and connects you.