HH_TGMR_SKserver_20260721
Offline 49.109.126.96:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 123/250
- 142/200
- 297/275
- 8/100
- 288/300
- 563/575
Quick answers
from the figures on this pageWipe timing
How often does HH_TGMR_SKserver_20260721 wipe, and when?
The rhythm of HH_TGMR_SKserver_20260721's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 52 days 5 hours ago.
Lists and filters
Which tags does HH_TGMR_SKserver_20260721 carry, and what do they mean?
These are the tags HH_TGMR_SKserver_20260721 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does HH_TGMR_SKserver_20260721 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring HH_TGMR_SKserver_20260721: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does HH_TGMR_SKserver_20260721 hold among Rust servers?
Ranking for HH_TGMR_SKserver_20260721: #13,795 on seven-day player hours, top – of all ranked servers.
What player count does HH_TGMR_SKserver_20260721 carry?
HH_TGMR_SKserver_20260721 is not responding; status offline, last seen 42 days 14 hours ago.
Server
Where does HH_TGMR_SKserver_20260721 sit?
No region comes from HH_TGMR_SKserver_20260721. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 49.109.126.96:28015.
What Rust version is HH_TGMR_SKserver_20260721 on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by HH_TGMR_SKserver_20260721. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on HH_TGMR_SKserver_20260721, and is it online?
Check: connection. HH_TGMR_SKserver_20260721 is offline at this moment. Last contact was 42 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on HH_TGMR_SKserver_20260721?
Reading the name gives no gather rate for HH_TGMR_SKserver_20260721. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is HH_TGMR_SKserver_20260721 on?
The game generates a procedural map for HH_TGMR_SKserver_20260721.
How to join
What do you do to join HH_TGMR_SKserver_20260721?
Press F1 in Rust and enter client.connect 49.109.126.96:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.