RUST METRICSFlight deck · live data
Data live Servers11,756 Players64,636 Populated3,440 Fresh wipes 3 h196 Scan5 min
‹ All servers49.109.125.253:28015
Offline Full Queue Fresh wipe Wipe due No query

HH_TGMR_SKserver_20260721

Offline 49.109.125.253:28015 checked 34d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,368top 61%
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does HH_TGMR_SKserver_20260721 wipe?

Its rhythm cannot be told from the wipes of HH_TGMR_SKserver_20260721 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 51 days 10 hours ago.

Tags

How should you read the tags on HH_TGMR_SKserver_20260721?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from HH_TGMR_SKserver_20260721. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show HH_TGMR_SKserver_20260721?

On Rust Metrics, HH_TGMR_SKserver_20260721 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does HH_TGMR_SKserver_20260721 sit in the rankings?

Ranking for HH_TGMR_SKserver_20260721: #13,368 on seven-day player hours, top 61% of all ranked servers.

How full does HH_TGMR_SKserver_20260721 get?

Status for HH_TGMR_SKserver_20260721: offline. Last seen 34 days 21 hours ago.

Server

Which location does HH_TGMR_SKserver_20260721 run from?

Reading: location. HH_TGMR_SKserver_20260721 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 49.109.125.253:28015.

What Rust version is HH_TGMR_SKserver_20260721 on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by HH_TGMR_SKserver_20260721. To get in, your game needs the same protocol; Steam applies the update.

How reliable is HH_TGMR_SKserver_20260721, and is it online now?

Check: connection. HH_TGMR_SKserver_20260721 is offline at this moment. Last contact was 34 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 24 September 2026, recorded by Rust Metrics.

Settings and map

What rules does HH_TGMR_SKserver_20260721 enforce, and what are its settings?

Reading the name gives no gather rate for HH_TGMR_SKserver_20260721. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on HH_TGMR_SKserver_20260721?

Procedural map on HH_TGMR_SKserver_20260721, made by the game's generator.

Connection

How can you get onto HH_TGMR_SKserver_20260721?

Press F1 in Rust and enter client.connect 49.109.125.253:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.