RUST METRICSFlight deck · live data
Data live Servers11,614 Players33,332 Populated2,810 Fresh wipes 3 h68 Scan5 min
‹ All servers49.109.124.14:28015
Offline Full Queue Fresh wipe Wipe due No query

HH_TGMR_SKserver_20260721

Offline 49.109.124.14:28015 checked 29d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,514top 61%
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does HH_TGMR_SKserver_20260721 follow?

Its rhythm cannot be told from the wipes of HH_TGMR_SKserver_20260721 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 51 days 4 hours ago.

Tags

Which tags does HH_TGMR_SKserver_20260721 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from HH_TGMR_SKserver_20260721. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show HH_TGMR_SKserver_20260721?

On Rust Metrics, HH_TGMR_SKserver_20260721 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does HH_TGMR_SKserver_20260721 hold among Rust servers?

Ranking for HH_TGMR_SKserver_20260721: #14,514 on seven-day player hours, top 61% of all ranked servers.

How full does HH_TGMR_SKserver_20260721 get?

Reading for HH_TGMR_SKserver_20260721: offline at this moment; last seen 29 days 15 hours ago.

Server

What location is HH_TGMR_SKserver_20260721 hosted in?

No region comes from HH_TGMR_SKserver_20260721. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 49.109.124.14:28015.

What Rust version is HH_TGMR_SKserver_20260721 on?

Rust network protocol 2633 and build 165217 on Windows is the build HH_TGMR_SKserver_20260721 runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is HH_TGMR_SKserver_20260721, and is it online now?

Check: connection. HH_TGMR_SKserver_20260721 is offline at this moment. Last contact was 29 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 29 September 2026.

Rules and settings

How is HH_TGMR_SKserver_20260721 configured, and what rules are in force?

Reading the name gives no gather rate for HH_TGMR_SKserver_20260721. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is HH_TGMR_SKserver_20260721 on?

The game generates a procedural map for HH_TGMR_SKserver_20260721.

Join

How do you connect to HH_TGMR_SKserver_20260721?

Check: join. Open Rust, press F1, then enter client.connect 49.109.124.14:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Game build reading: 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.