RUST METRICSFlight deck · live data
Data live Servers11,596 Players34,270 Populated2,854 Fresh wipes 3 h61 Scan5 min
‹ All servers47.185.122.4:28015
Offline Full Queue Fresh wipe Wipe due No query

Gamerlytics Rust Test

Offline 47.185.122.4:28015 checked 9d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,275top 70%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Gamerlytics Rust Test wipe, and when?

Its rhythm cannot be told from the wipes of Gamerlytics Rust Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 13 hours ago the current world was made.

Lists and filters

Which tags does Gamerlytics Rust Test carry, and what do they mean?

Tags published by Gamerlytics Rust Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Gamerlytics Rust Test?

Rust Metrics lists featuring Gamerlytics Rust Test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Gamerlytics Rust Test hold among Rust servers?

Ranking for Gamerlytics Rust Test: #15,275 on seven-day player hours, top 70% of all ranked servers.

What player count does Gamerlytics Rust Test carry?

Gamerlytics Rust Test is not responding; status offline, last seen 9 days 12 hours ago.

Server details

What location is Gamerlytics Rust Test hosted in?

No region comes from Gamerlytics Rust Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 47.185.122.4:28015.

What Rust version is Gamerlytics Rust Test on?

Reading: Gamerlytics Rust Test, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Gamerlytics Rust Test, and is it online?

Check: connection. Gamerlytics Rust Test is offline at this moment. Last contact was 9 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Gamerlytics Rust Test enforce, and what are its settings?

No gather rate appears in the name: Gamerlytics Rust Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is Gamerlytics Rust Test on?

Check: map. Procedural, generated by the game, on Gamerlytics Rust Test.

How to join

What do you do to join Gamerlytics Rust Test?

Press F1 in Rust and enter client.connect 47.185.122.4:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.