RUST METRICSFlight deck · live data
Data live Servers11,676 Players50,302 Populated3,170 Fresh wipes 3 h121 Scan5 min
‹ All servers47.180.86.116:28015
Offline Full Queue Fresh wipe Wipe due No query

John's Rust Server

Offline 47.180.86.116:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,339top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:55 UTC24d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on John's Rust Server?

An average of 2 players came at the busiest on its recent wipes. 5 hours after the wipe, the crowd peaked on the latest wipe.

When does John's Rust Server wipe?

Its rhythm cannot be told from the wipes of John's Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 15 hours ago the current world was made.

Tags

How should you read the tags on John's Rust Server?

These are the tags John's Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show John's Rust Server?

These Rust Metrics lists carry John's Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does John's Rust Server sit in the rankings?

Player hours over seven days put John's Rust Server at #15,339, in the top 69% of all ranked servers.

What is the population on John's Rust Server?

Status for John's Rust Server: offline. Last seen 7 days 1 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Where does John's Rust Server sit?

Reading: location. John's Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 47.180.86.116:28015.

What Rust version is John's Rust Server on?

Rust network protocol 2634 and build 166652 on Linux is the build John's Rust Server runs. Matching protocol is required to join. Let Steam update your game.

Is John's Rust Server up, and how often does it stay up?

John's Rust Server reports offline. The last reading came 7 days 1 hours ago. Uptime for the last 7 full days: 8 of 168 hours, or 5%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Map and rules

How is John's Rust Server configured, and what rules are in force?

Check: gather rate. The name John's Rust Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on John's Rust Server?

Check: map. Procedural, generated by the game, on John's Rust Server.

Connection

How can you get onto John's Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 47.180.86.116:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.