John's Rust Server
Offline 47.180.86.116:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:55 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 282/375
- 306/325
- 28/250
- 27/250
- 45/100
- 146/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on John's Rust Server?
An average of 2 players came at the busiest on its recent wipes. 5 hours after the wipe, the crowd peaked on the latest wipe.
When does John's Rust Server wipe?
Its rhythm cannot be told from the wipes of John's Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 15 hours ago the current world was made.
Tags
How should you read the tags on John's Rust Server?
These are the tags John's Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show John's Rust Server?
These Rust Metrics lists carry John's Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does John's Rust Server sit in the rankings?
Player hours over seven days put John's Rust Server at #15,339, in the top 69% of all ranked servers.
What is the population on John's Rust Server?
Status for John's Rust Server: offline. Last seen 7 days 1 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Where does John's Rust Server sit?
Reading: location. John's Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 47.180.86.116:28015.
What Rust version is John's Rust Server on?
Rust network protocol 2634 and build 166652 on Linux is the build John's Rust Server runs. Matching protocol is required to join. Let Steam update your game.
Is John's Rust Server up, and how often does it stay up?
John's Rust Server reports offline. The last reading came 7 days 1 hours ago. Uptime for the last 7 full days: 8 of 168 hours, or 5%. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
How is John's Rust Server configured, and what rules are in force?
Check: gather rate. The name John's Rust Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
Which map is live on John's Rust Server?
Check: map. Procedural, generated by the game, on John's Rust Server.
Connection
How can you get onto John's Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 47.180.86.116:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.