your_server_name
Offline 46.98.98.17:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 19:23 UTC13d ago | 1 | – | running | 1 |
| Sun 11 Oct, 09:26 UTC16d ago | 1 | – | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 827/850
- 57/250
- 133/250
- 517/575
- 322/350
- 233/325
Quick answers
from the figures on this pageReset cycle
What happens on your_server_name when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does your_server_name follow?
The rhythm of your_server_name's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 13 days 22 hours ago.
Lists and filters
How should you read the tags on your_server_name?
These are the tags your_server_name publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does your_server_name appear in Rust Metrics lists and filters?
These Rust Metrics lists carry your_server_name: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does your_server_name hold among Rust servers?
Player hours over seven days put your_server_name at #15,159, in the top 70% of all ranked servers.
What player count does your_server_name carry?
Reading for your_server_name: offline at this moment; last seen 10 days ago.
Operator and location
What location is your_server_name hosted in?
No region comes from your_server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.98.98.17:28015.
What Rust version is your_server_name on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by your_server_name. To get in, your game needs the same protocol; Steam applies the update.
Is your_server_name up, and how often does it stay up?
your_server_name reports offline. The last reading came 10 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Settings and map
How is your_server_name configured, and what rules are in force?
Reading the name gives no gather rate for your_server_name. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on your_server_name?
The game generates a procedural map for your_server_name.
How to join
How do you connect to your_server_name?
Check: join. Open Rust, press F1, then enter client.connect 46.98.98.17:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.