LocalServer
Offline 46.98.158.245:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 569/700
- 33/250
- 72/250
- 296/400
- 125/200
- 120/225
Quick answers
from the figures on this pageWipe schedule
What wipe timing does LocalServer follow?
Its rhythm cannot be told from the wipes of LocalServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 44 days ago.
Lists and filters
Which tags does LocalServer carry, and what do they mean?
These are the tags LocalServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does LocalServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LocalServer: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does LocalServer sit in the rankings?
Player hours over seven days put LocalServer at #14,462, in the top – of all ranked servers.
What is the population on LocalServer?
Status for LocalServer: offline. Last seen 43 days 23 hours ago.
Server
What location is LocalServer hosted in?
No region comes from LocalServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.98.158.245:28015.
What Rust version is LocalServer on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by LocalServer. Matching protocol is required to join. Let Steam update your game.
How reliable is LocalServer, and is it online now?
LocalServer reports offline. The last reading came 43 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does LocalServer enforce, and what are its settings?
Reading the name gives no gather rate for LocalServer. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LocalServer?
The game generates a procedural map for LocalServer.
How to join
How can you get onto LocalServer?
Press F1 in Rust and enter client.connect 46.98.158.245:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.