L&J
Offline 46.74.76.194:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 113/250
- 145/200
- 501/575
- 27/100
- 588/650
- 474/525
Quick answers
from the figures on this pageWipe schedule
What wipe timing does L&J follow?
The rhythm of L&J's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 70 days 2 hours ago.
Lists and filters
Which tags does L&J carry, and what do they mean?
These are the tags L&J publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): Slots: 6; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): Build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does L&J appear in Rust Metrics lists and filters?
Rust Metrics lists featuring L&J: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does L&J hold among Rust servers?
Player hours over seven days put L&J at #16,009, in the top 71% of all ranked servers.
What is the population on L&J?
Reading for L&J: offline at this moment; last seen 25 days 10 hours ago.
Server
Which location does L&J run from?
No region tag on L&J. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.74.76.194:28015.
What Rust version is L&J on?
Reading: L&J, Rust network protocol 2632 and build 161125, Linux. Matching protocol is required to join. Let Steam update your game.
Is L&J up, and how often does it stay up?
Check: connection. L&J is offline at this moment. Last contact was 25 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 28 September 2026.
Map and rules
How is L&J configured, and what rules are in force?
Check: gather rate. The name L&J does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is L&J on?
Check: map. Procedural, generated by the game, on L&J.
How to join
How do you connect to L&J?
Check: join. Open Rust, press F1, then enter client.connect 46.74.76.194:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.