test_server
Offline 46.63.106.19:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does test_server follow?
The rhythm of test_server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 9 hours ago the current world was made.
Lists and filters
Which tags does test_server carry, and what do they mean?
Tags published by test_server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166465 (Build): Build 166465; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does test_server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring test_server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does test_server sit in the rankings?
Ranking for test_server: #14,212 on seven-day player hours, top 60% of all ranked servers.
What is the population on test_server?
Status for test_server: offline. Last seen 27 days 7 hours ago.
Server
What location is test_server hosted in?
No region tag on test_server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.63.106.19:28015.
What Rust version is test_server on?
Rust network protocol 2634 and build 166465 on Windows is the build test_server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on test_server, and is it online?
Reading: offline. test_server last answered 27 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on test_server?
Check: gather rate. The name test_server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is test_server on?
The game generates a procedural map for test_server.
How to join
What do you do to join test_server?
Check: join. Open Rust, press F1, then enter client.connect 46.63.106.19:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.