RUST METRICSFlight deck · live data
Data live Servers11,809 Players80,805 Populated3,802 Fresh wipes 3 h104 Scan5 min
‹ All servers46.61.49.21:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Dev

Offline 46.61.49.21:28015 checked 31d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 1 /8

Players now

12% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,118top 68%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 07:45 UTC31d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Local Dev?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.

When does Local Dev wipe?

The rhythm of Local Dev's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 31 days 12 hours ago.

Lists and filters

How should you read the tags on Local Dev?

These are the tags Local Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Local Dev?

On Rust Metrics, Local Dev sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Local Dev hold among Rust servers?

Player hours over seven days put Local Dev at #16,118, in the top 68% of all ranked servers.

What is the population on Local Dev?

Status for Local Dev: offline. Last seen 31 days 9 hours ago.

Operator and location

Where does Local Dev sit?

Reading: location. Local Dev gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 46.61.49.21:28015.

What Rust version is Local Dev on?

Reading: Local Dev, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Local Dev, and is it online?

Reading: offline. Local Dev last answered 31 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 September 2026.

Settings and map

What rules does Local Dev enforce, and what are its settings?

No gather rate appears in the name: Local Dev. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

What map is Local Dev on?

Procedural map on Local Dev, made by the game's generator.

How to join

What do you do to join Local Dev?

To join: start Rust, press F1 and type client.connect 46.61.49.21:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players Slots: 8.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.