Development Server
Offline 46.61.200.115:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 677/725
- 438/475
- 38/250
- 52/250
- 218/250
- 144/175
Quick answers
from the figures on this pageWipe schedule
How often does Development Server wipe, and when?
To tell the rhythm of Development Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 19 hours ago.
Tags
How should you read the tags on Development Server?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Development Server?
On Rust Metrics, Development Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Development Server hold among Rust servers?
Ranking for Development Server: #13,280 on seven-day player hours, top – of all ranked servers.
How full does Development Server get?
Status for Development Server: offline. Last seen 38 days 4 hours ago.
Server
What location is Development Server hosted in?
No region tag on Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 46.61.200.115:28015.
What Rust version is Development Server on?
Rust network protocol 2633 and build 163794 on Windows is the build Development Server runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Development Server, and is it online now?
Development Server reports offline. The last reading came 38 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Rules and settings
What settings and rules apply on Development Server?
Check: gather rate. The name Development Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Development Server?
The game generates a procedural map for Development Server.
Connection
What do you do to join Development Server?
Press F1 in Rust and enter client.connect 46.61.200.115:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.