ionn
Offline 46.55.81.200:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 674/675
- 406/425
- 45/250
- 49/250
- 173/200
- 101/125
Quick answers
from the figures on this pageReset cycle
What wipe timing does ionn follow?
The rhythm of ionn's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 42 days 17 hours ago the current world was made.
Tag meanings
How should you read the tags on ionn?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from ionn. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ionn appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ionn: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does ionn hold among Rust servers?
Ranking for ionn: #15,392 on seven-day player hours, top – of all ranked servers.
How full does ionn get?
ionn is not responding; status offline, last seen 42 days 17 hours ago.
Server details
Where does ionn sit?
No region comes from ionn. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.55.81.200:28015.
What Rust version is ionn on?
Reading: ionn, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ionn, and is it online?
Reading: offline. ionn last answered 42 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Rules and settings
How is ionn configured, and what rules are in force?
Check: gather rate. The name ionn does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on ionn?
The game generates a procedural map for ionn.
Join
How can you get onto ionn?
Check: join. Open Rust, press F1, then enter client.connect 46.55.81.200:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.