TEST
Offline 46.53.134.241:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 434/475
- 226/225
- 27/250
- 30/250
- 139/200
- 46/100
Quick answers
from the figures on this pageWipe schedule
When does TEST wipe?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 37 days 19 hours ago.
Tags
Which tags does TEST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from TEST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does TEST sit in the rankings?
Ranking for TEST: #13,308 on seven-day player hours, top – of all ranked servers.
What player count does TEST carry?
TEST is not responding; status offline, last seen 37 days 18 hours ago.
Server
What location is TEST hosted in?
Reading: location. TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.53.134.241:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by TEST. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TEST, and is it online?
TEST reports offline. The last reading came 37 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
How is TEST configured, and what rules are in force?
Reading the name gives no gather rate for TEST. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on TEST?
Check: map. Procedural, generated by the game, on TEST.
Join
What do you do to join TEST?
Press F1 in Rust and enter client.connect 46.53.134.241:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.