RUST METRICSFlight deck · live data
Data live Servers11,752 Players56,681 Populated3,410 Fresh wipes 3 h130 Scan5 min
‹ All servers46.4.39.147:28015
Offline Full Queue Fresh wipe Wipe due No query

Kecs Rust | Powered by AMP

Offline 46.4.39.147:28015 checked 1d ago

COM 1 · connect

Server instruments

last reading Tue 00:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 211 SERVER FPS

Server fps

48 h low 211 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 108,917 ×1000

Entities

48 h range 108,917–108,917 · memory 5,276 MB
1239 ET SINCE RESTART 19D 03H

Uptime

19 days 3 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,344top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory5,276MBat the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Kecs Rust | Powered by AMP wipe?

Its rhythm cannot be told from the wipes of Kecs Rust | Powered by AMP on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 2 hours ago.

Tags

Which tags does Kecs Rust | Powered by AMP carry, and what do they mean?

These are the tags Kecs Rust | Powered by AMP publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Kecs Rust | Powered by AMP appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Kecs Rust | Powered by AMP: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Kecs Rust | Powered by AMP hold among Rust servers?

Ranking for Kecs Rust | Powered by AMP: #15,344 on seven-day player hours, top 69% of all ranked servers.

What player count does Kecs Rust | Powered by AMP carry?

Status for Kecs Rust | Powered by AMP: offline. Last seen 46 hours ago. Seven-day reading: 0 players on average.

Operator and location

Which location does Kecs Rust | Powered by AMP run from?

Reading: location. Kecs Rust | Powered by AMP gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 46.4.39.147:28015.

What Rust version is Kecs Rust | Powered by AMP on?

Reading: Kecs Rust | Powered by AMP, Rust network protocol 2634 and build 167058, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Kecs Rust | Powered by AMP within range?

Over the last 48 hours the average was 211 server fps; the floor was 211. Peak entity count: 108,917. Buildings, deployables and all else included. Check: memory. Peak use was 5,276 MB. Expect lag when fps falls and entities climb.

How reliable is Kecs Rust | Powered by AMP, and is it online now?

Check: connection. Kecs Rust | Powered by AMP is offline at this moment. Last contact was 46 hours ago. Check: restart. The uptime it reports puts the last restart about 19 days 3 hours ago. Reading: 86% uptime over the last 7 full days. It was up 145 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.

Settings and map

How is Kecs Rust | Powered by AMP configured, and what rules are in force?

No gather rate appears in the name: Kecs Rust | Powered by AMP. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Kecs Rust | Powered by AMP on?

Check: map. Procedural, size 4,500, seed 6738, generated by the game on Kecs Rust | Powered by AMP. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Kecs Rust | Powered by AMP?

Check: join. Open Rust, press F1, then enter client.connect 46.4.39.147:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167058
Build Build 167058.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.