nameserver1
Offline 46.39.51.120:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/250
- 88/200
- 205/250
- 5/100
- 247/250
- 378/375
Quick answers
from the figures on this pageWipe timing
How often does nameserver1 wipe, and when?
The rhythm of nameserver1's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 41 days 18 hours ago.
Tag meanings
Which tags does nameserver1 carry, and what do they mean?
These are the tags nameserver1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show nameserver1?
Rust Metrics lists featuring nameserver1: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does nameserver1 hold among Rust servers?
Ranking for nameserver1: #13,249 on seven-day player hours, top – of all ranked servers.
How full does nameserver1 get?
nameserver1 is not responding; status offline, last seen 40 days 9 hours ago.
Server
Where does nameserver1 sit?
No region comes from nameserver1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.39.51.120:28015.
What Rust version is nameserver1 on?
Reading: nameserver1, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is nameserver1, and is it online now?
nameserver1 reports offline. The last reading came 40 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on nameserver1?
Check: gather rate. The name nameserver1 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is nameserver1 on?
Procedural map on nameserver1, made by the game's generator.
Join
What do you do to join nameserver1?
To join: start Rust, press F1 and type client.connect 46.39.51.120:28015. Or press Launch Rust here and Steam opens the game and connects you.