Rust Test
Offline 46.38.72.123:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 116/200
- 13/250
- 21/250
- 13/100
- 30/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Test follow?
Its rhythm cannot be told from the wipes of Rust Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 21 days 21 hours ago the current world was made.
Tags
How should you read the tags on Rust Test?
Tags published by Rust Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Test?
These Rust Metrics lists carry Rust Test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Rust Test sit in the rankings?
Ranking for Rust Test: #15,719 on seven-day player hours, top 71% of all ranked servers.
How full does Rust Test get?
Rust Test is not responding; status offline, last seen 17 days 8 hours ago.
Server details
What location is Rust Test hosted in?
No region comes from Rust Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.38.72.123:28015.
What Rust version is Rust Test on?
Rust network protocol 2634 and build 166652 on Linux is the build Rust Test runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust Test, and is it online now?
Rust Test reports offline. The last reading came 17 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Rules and settings
How is Rust Test configured, and what rules are in force?
Reading the name gives no gather rate for Rust Test. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Test?
The game generates a procedural map for Rust Test.
How to join
What do you do to join Rust Test?
To join: start Rust, press F1 and type client.connect 46.38.72.123:28015. Or press Launch Rust here and Steam opens the game and connects you.