ServerName
Offline 46.254.246.135:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:47 UTC25d ago | 1 | – | running | 0 |
| Fri 2 Oct, 16:22 UTC26d ago | 1 | – | 0.8 days | 1 |
| Thu 17 Sep, 04:00 UTC42d ago | 1 | held half | 15.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/250
- 121/200
- 13/250
- 24/250
- 12/100
- 26/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ServerName?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does ServerName wipe?
No next wipe can be predicted for ServerName, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 17 hours ago.
Tag meanings
How should you read the tags on ServerName?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does ServerName hold among Rust servers?
Ranking for ServerName: #13,786 on seven-day player hours, top 61% of all ranked servers.
What is the population on ServerName?
ServerName is not responding; status offline, last seen 23 days 11 hours ago.
Server
Where does ServerName sit?
No region tag on ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.254.246.135:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is ServerName, and is it online now?
Check: connection. ServerName is offline at this moment. Last contact was 23 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Map and rules
What rules does ServerName enforce, and what are its settings?
No gather rate appears in the name: ServerName. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is ServerName on?
Check: map. Procedural, generated by the game, on ServerName.
How to join
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 46.254.246.135:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.