Owned Dense Contents Lab
Offline 46.254.215.42:28515 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 222/275
- 295/350
- 766/1000
- 48/100
- 869/950
- 713/800
Quick answers
from the figures on this pageWipe schedule
How often does Owned Dense Contents Lab wipe, and when?
Its rhythm cannot be told from the wipes of Owned Dense Contents Lab on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 5 hours ago.
Tag meanings
How should you read the tags on Owned Dense Contents Lab?
These are the tags Owned Dense Contents Lab publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Owned Dense Contents Lab?
Rust Metrics lists featuring Owned Dense Contents Lab: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Owned Dense Contents Lab sit in the rankings?
Ranking for Owned Dense Contents Lab: #15,268 on seven-day player hours, top 68% of all ranked servers.
What player count does Owned Dense Contents Lab carry?
Status for Owned Dense Contents Lab: offline. Last seen 2 days 3 hours ago. A seven-day average of 0 players is the reading.
Server details
Which location does Owned Dense Contents Lab run from?
Reading: location. Owned Dense Contents Lab gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 46.254.215.42:28515.
What Rust version is Owned Dense Contents Lab on?
Reading: Owned Dense Contents Lab, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
Is Owned Dense Contents Lab up, and how often does it stay up?
Reading: offline. Owned Dense Contents Lab last answered 2 days 3 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Rules and settings
How is Owned Dense Contents Lab configured, and what rules are in force?
Reading the name gives no gather rate for Owned Dense Contents Lab. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Owned Dense Contents Lab on?
Check: map. Procedural, generated by the game, on Owned Dense Contents Lab.
How to join
What do you do to join Owned Dense Contents Lab?
To join: start Rust, press F1 and type client.connect 46.254.215.42:28515. Or press Launch Rust here and Steam opens the game and connects you.