nameserver
Offline 46.243.232.84:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 659/700
- 418/475
- 37/250
- 56/250
- 222/200
- 112/150
Quick answers
from the figures on this pageWipe schedule
How often does nameserver wipe, and when?
To tell the rhythm of nameserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 14 hours ago.
Tags
How should you read the tags on nameserver?
Tags published by nameserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does nameserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does nameserver sit in the rankings?
Ranking for nameserver: #13,793 on seven-day player hours, top 61% of all ranked servers.
How full does nameserver get?
nameserver is not responding; status offline, last seen 22 days 20 hours ago.
Server
Where does nameserver sit?
No region comes from nameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.243.232.84:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is nameserver, and is it online now?
nameserver reports offline. The last reading came 22 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.
Rules and settings
What rules does nameserver enforce, and what are its settings?
Reading the name gives no gather rate for nameserver. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is nameserver on?
The game generates a procedural map for nameserver.
How to join
How can you get onto nameserver?
Check: join. Open Rust, press F1, then enter client.connect 46.243.232.84:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.