CFGaming Rust
Online 46.229.45.210:28015 checked 6m ago
Server instruments
last reading Wed 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 143 · below 20 is lag, below 10 is badEntities
48 h range 63,812–66,075 · memory 2,602 MBUptime
7 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 330/300
- 22/250
- 19/250
- 200/200
- 97/200
- 31/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on CFGaming Rust?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does CFGaming Rust follow?
Once a month CFGaming Rust wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 12 hours ago.
Lists and filters
How should you read the tags on CFGaming Rust?
Tags published by CFGaming Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp25 (Max players): Slots: 25; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does CFGaming Rust appear in Rust Metrics lists and filters?
On Rust Metrics, CFGaming Rust sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does CFGaming Rust hold among Rust servers?
Player hours over seven days put CFGaming Rust at #15,412, in the top 69% of all ranked servers.
How full does CFGaming Rust get?
0 of 25 slots are filled on CFGaming Rust right now. Seven-day reading: 0 players on average.
Server
Which location does CFGaming Rust run from?
No region tag on CFGaming Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 46.229.45.210:28015.
What Rust version is CFGaming Rust on?
Reading: CFGaming Rust, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for CFGaming Rust?
Reading: 177 server fps on average across the last 48 hours. It never dropped below 143. Reading: 66,075 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,001 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is CFGaming Rust up, and how often does it stay up?
Check: connection. CFGaming Rust is online at this moment. Reading: uptime. About 7 days 1 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on CFGaming Rust?
Reading the name gives no gather rate for CFGaming Rust. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is CFGaming Rust on?
From seed 1337, the game generates the procedural map on CFGaming Rust. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join CFGaming Rust?
Check: join. Open Rust, press F1, then enter client.connect 46.229.45.210:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.