RUST METRICSFlight deck · live data
Data live Servers11,716 Players60,383 Populated3,374 Fresh wipes 3 h178 Scan5 min
‹ All servers46.191.174.150:28022
Offline Full Queue Fresh wipe Wipe due No query

haha-AAAAA

Offline 46.191.174.150:28022 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,861top 61%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct3 Oct6 Oct8 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:00 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on haha-AAAAA?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does haha-AAAAA wipe, and when?

Its rhythm cannot be told from the wipes of haha-AAAAA on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days ago.

Tag meanings

How should you read the tags on haha-AAAAA?

Tags published by haha-AAAAA, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does haha-AAAAA appear in Rust Metrics lists and filters?

Rust Metrics lists featuring haha-AAAAA: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does haha-AAAAA hold among Rust servers?

Player hours over seven days put haha-AAAAA at #13,861, in the top 61% of all ranked servers.

What player count does haha-AAAAA carry?

haha-AAAAA is not responding; status offline, last seen 24 days 23 hours ago.

Server

What location is haha-AAAAA hosted in?

No region comes from haha-AAAAA. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.191.174.150:28022.

What Rust version is haha-AAAAA on?

Version check: Rust network protocol 2634 and build 166494 on Linux, run by haha-AAAAA. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on haha-AAAAA, and is it online?

Reading: offline. haha-AAAAA last answered 24 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 28 September 2026.

Rules and settings

How is haha-AAAAA configured, and what rules are in force?

No gather rate appears in the name: haha-AAAAA. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on haha-AAAAA?

From seed 235358760, the game generates the procedural map on haha-AAAAA. Its size is 3,600. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to haha-AAAAA?

Press F1 in Rust and enter client.connect 46.191.174.150:28022. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build The server runs game build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.