TESTMY
Offline 46.191.145.140:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 303/375
- 193/250
- 36/250
- 21/250
- 46/100
- 59/200
Quick answers
from the figures on this pageWipe timing
How often does TESTMY wipe, and when?
The rhythm of TESTMY's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 37 days 11 hours ago.
Tags
How should you read the tags on TESTMY?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from TESTMY. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TESTMY appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TESTMY: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does TESTMY sit in the rankings?
Ranking for TESTMY: #13,899 on seven-day player hours, top 60% of all ranked servers.
What is the population on TESTMY?
Status for TESTMY: offline. Last seen 37 days 10 hours ago.
Operator and location
Where does TESTMY sit?
Reading: location. TESTMY gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.191.145.140:28015.
What Rust version is TESTMY on?
Rust network protocol 2633 and build 164530 on Windows is the build TESTMY runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TESTMY, and is it online?
TESTMY reports offline. The last reading came 37 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on TESTMY?
Check: gather rate. The name TESTMY does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on TESTMY?
The game generates a procedural map for TESTMY.
Connection
How can you get onto TESTMY?
Check: join. Open Rust, press F1, then enter client.connect 46.191.145.140:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.