DRS
Offline 46.183.131.114:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 352/425
- 22/250
- 41/250
- 144/200
- 63/200
- 65/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does DRS follow?
The rhythm of DRS's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 11 days 10 hours ago.
Lists and filters
Which tags does DRS carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from DRS. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DRS?
These Rust Metrics lists carry DRS: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does DRS hold among Rust servers?
Ranking for DRS: #13,038 on seven-day player hours, top 59% of all ranked servers.
What player count does DRS carry?
Status for DRS: offline. Last seen 8 days 10 hours ago.
Server
Which location does DRS run from?
Reading: location. DRS gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 46.183.131.114:28015.
What Rust version is DRS on?
Rust network protocol 2634 and build 167781 on Windows is the build DRS runs. Matching protocol is required to join. Let Steam update your game.
How reliable is DRS, and is it online now?
DRS reports offline. The last reading came 8 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Map and rules
What settings and rules apply on DRS?
Check: gather rate. The name DRS does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is DRS on?
Procedural map on DRS, made by the game's generator.
Connection
What do you do to join DRS?
To join: start Rust, press F1 and type client.connect 46.183.131.114:28015. Or press Launch Rust here and Steam opens the game and connects you.