SmallMapStart
Offline 46.175.26.250:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 342/375
- 230/250
- 36/250
- 29/250
- 58/100
- 79/200
Quick answers
from the figures on this pageWipe timing
How often does SmallMapStart wipe, and when?
The rhythm of SmallMapStart's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 44 days 8 hours ago.
Lists and filters
Which tags does SmallMapStart carry, and what do they mean?
These are the tags SmallMapStart publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SmallMapStart appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SmallMapStart: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does SmallMapStart hold among Rust servers?
Ranking for SmallMapStart: #13,932 on seven-day player hours, top – of all ranked servers.
How full does SmallMapStart get?
Reading for SmallMapStart: offline at this moment; last seen 43 days 2 hours ago.
Operator and location
Where does SmallMapStart sit?
No region tag on SmallMapStart. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 46.175.26.250:28015.
What Rust version is SmallMapStart on?
Rust network protocol 2633 and build 163794 on Windows is the build SmallMapStart runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on SmallMapStart, and is it online?
SmallMapStart reports offline. The last reading came 43 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 September 2026.
Settings and map
What rules does SmallMapStart enforce, and what are its settings?
Check: gather rate. The name SmallMapStart does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on SmallMapStart?
Check: map. Procedural, generated by the game, on SmallMapStart.
Connection
How can you get onto SmallMapStart?
Check: join. Open Rust, press F1, then enter client.connect 46.175.26.250:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.