GamesProjectFair [RUST]
Offline EU 46.174.51.227:28015 checked 11h ago
Server instruments
last reading Tue 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 61,111–73,475 · memory 2,267 MBUptime
20 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 14:57 UTC, in 1d 6h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 14:57 UTC1d 6h
- WPT 2Thu 5 Nov, 19:00 UTC8d 10hFW
- WPT 3Thu 12 Nov, 14:57 UTC15d 6h
- WPT 4Thu 19 Nov, 14:57 UTC22d 6h
- WPT 5Thu 26 Nov, 14:57 UTC29d 6h
- WPT 6Thu 3 Dec, 19:00 UTC36d 10hFW
- WPT 7Thu 10 Dec, 14:57 UTC43d 6h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:57 UTC5d ago | 3 | – | running | 1 |
| Thu 15 Oct, 14:58 UTC12d ago | 4 | held half | 7 days | 0 |
| Sat 10 Oct, 18:15 UTC17d ago | 7 | halved by day 2 | 4.9 days | 0 |
| Wed 7 Oct, 21:32 UTC20d ago | 1 | held half | 2.9 days | 0 |
| Wed 7 Oct, 01:24 UTC21d ago | 1 | – | 0.8 days | 1 |
| Tue 6 Oct, 18:15 UTC21d ago | 1 | – | 0.3 days | 0 |
| Mon 5 Oct, 14:37 UTC22d ago | 3 | – | 1.2 days | 0 |
| Sat 3 Oct, 22:22 UTC24d ago | 3 | – | 1.7 days | 0 |
| Sat 3 Oct, 01:13 UTC25d ago | 1 | – | 0.9 days | 0 |
| Thu 1 Oct, 18:13 UTC FW26d ago | 8 | – | 1.3 days | 0 |
| Thu 24 Sep, 17:58 UTC33d ago | 4 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 444/475
- 26/250
- 30/250
- 49/100
- 35/100
- 62/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on GamesProjectFair [RUST]?
The busiest point of its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 2 hours. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. By day 2 it fell below half when it didn't.
How often does GamesProjectFair [RUST] wipe, and when?
Its tag guides the prediction: too few of GamesProjectFair [RUST]'s wipes are on record to confirm its schedule. Due on Thursday 29 October at 14:57 UTC is its next wipe. The world it runs now was made 5 days 17 hours ago. Its tags carry a weekly wipe schedule.
Tags
Which tags does GamesProjectFair [RUST] carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; EU (Europe): Its browser listing: Europe from GamesProjectFair [RUST]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind GamesProjectFair [RUST]?
Check: operator. The gamesprojectfair.ru hostname comes from GamesProjectFair [RUST] alone; no other server we track uses it.
Where does GamesProjectFair [RUST] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry GamesProjectFair [RUST]: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Player count
Where does GamesProjectFair [RUST] sit in the rankings?
Player hours over the last seven days put GamesProjectFair [RUST] at #4,058, #1,468 in Europe, in the top 18% of all ranked servers.
What is the population on GamesProjectFair [RUST]?
Reading for GamesProjectFair [RUST]: offline at this moment; last seen 11 hours ago. Check: players over seven days. Average 1, peak 4. Check: 48-hour peak. 18:00 UTC, 3 players on average.
Server details
Where does GamesProjectFair [RUST] sit?
Its EU tag places GamesProjectFair [RUST] in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 46.174.51.227:28015.
What Rust version is GamesProjectFair [RUST] on?
Rust network protocol 2635 and build 168909 on Linux is the build GamesProjectFair [RUST] runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for GamesProjectFair [RUST]?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Peak entity count: 73,475. Buildings, deployables and all else included. Reading: 2,467 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is GamesProjectFair [RUST] up, and how often does it stay up?
Check: connection. GamesProjectFair [RUST] is offline at this moment. Last contact was 11 hours ago. By its reported uptime, the last restart was roughly 20 hours ago. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
How is GamesProjectFair [RUST] configured, and what rules are in force?
No gather rate appears in the name: GamesProjectFair [RUST]. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Plugin count: Oxide. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on GamesProjectFair [RUST]?
From seed 1337, the game generates the procedural map on GamesProjectFair [RUST]. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto GamesProjectFair [RUST]?
Press F1 in Rust and enter client.connect 46.174.51.227:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://gamesprojectfair.ru/.
