RUST METRICSFlight deck · live data
Data live Servers11,848 Players93,384 Populated3,880 Fresh wipes 3 h381 Scan5 min
‹ All servers46.174.50.219:28315
Online Full Queue Fresh wipe Wipe due No query

R2 Test Server

Online 46.174.50.219:28315 checked 13m ago

COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 191 SERVER FPS

Server fps

48 h low 182 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 106,344 ×1000

Entities

48 h range 106,275–108,699 · memory 3,387 MB
1239 ET SINCE RESTART 5D 04H

Uptime

5 days 4 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,344top 69%
Last wipe62d agono schedule published
Next wipe–no wipe seen yet
Memory3,387MBat the last reading
REC 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does R2 Test Server follow?

The rhythm of R2 Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 62 days 20 hours ago.

Lists and filters

How should you read the tags on R2 Test Server?

Tags published by R2 Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160556 (Build): The server runs game build 160556; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show R2 Test Server?

Rust Metrics lists featuring R2 Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does R2 Test Server sit in the rankings?

Player hours over seven days put R2 Test Server at #15,344, in the top 69% of all ranked servers.

What player count does R2 Test Server carry?

Current headcount on R2 Test Server: 0 players, 50 slots available. Check: player average. 0 over the last seven days.

Server

Which location does R2 Test Server run from?

No region comes from R2 Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.174.50.219:28315.

What Rust version is R2 Test Server on?

Version check: Rust network protocol 2632 and build 160556 on Linux, run by R2 Test Server. Check: protocol. To join, your game must match; Steam handles the update.

How does R2 Test Server perform?

Check: fps. Average 201 server fps over the last 48 hours, low of 182. Within range. Peak entity count: 108,699. Buildings, deployables and all else included. Memory peak: 4,222 MB. Expect lag when fps falls and entities climb.

What is the uptime on R2 Test Server, and is it online?

Check: connection. R2 Test Server is online at this moment. Reading: uptime. About 5 days 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is R2 Test Server configured, and what rules are in force?

No gather rate appears in the name: R2 Test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on R2 Test Server?

From seed 1107894951, the game generates the procedural map on R2 Test Server. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

What do you do to join R2 Test Server?

Check: join. Open Rust, press F1, then enter client.connect 46.174.50.219:28315. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2632
Protocol Match the game version: protocol 2632 is required.
cs160556
Build The server runs game build 160556.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.