RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h129 Scan5 min
‹ All servers46.174.48.13:28015
Offline Full Queue Fresh wipe Wipe due No query

240_FPS [RU]

Offline EU 46.174.48.13:28015 checked 14d ago

weekly wipes vanillaoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,247top 70% · #2571 in EU
Last wipe26d agoweekly schedule
Next wipe1d 0hThu 29 Oct, 18:37 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:37 UTC, in 1d 0h. Its weekly schedule tag · low confidence

usual gap6.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4.5

Coming wipes

  1. WPT 1Thu 29 Oct, 18:37 UTC1d 0h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 1hFW
  3. WPT 3Thu 12 Nov, 18:37 UTC15d 0h
  4. WPT 4Thu 19 Nov, 18:37 UTC22d 0h
  5. WPT 5Thu 26 Nov, 18:37 UTC29d 0h
  6. WPT 6Thu 3 Dec, 19:00 UTC36d 1hFW
  7. WPT 7Thu 10 Dec, 18:37 UTC43d 0h

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW26d ago 2 – running 1
Fri 25 Sep, 07:50 UTC33d ago 4 halved by day 5 6.4 days 1
Fri 18 Sep, 11:51 UTC40d ago 4 halved by day 4 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on 240_FPS [RU]?

At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 4.5 when it didn't.

How often does 240_FPS [RU] wipe, and when?

The prediction follows its tag, because too few of 240_FPS [RU]'s wipes are on record to confirm its schedule. On Thursday 29 October at 18:37 UTC its next wipe is due. The world it runs now was made 26 days 23 hours ago. A weekly wipe schedule is published in its tags.

Tag meanings

How should you read the tags on 240_FPS [RU]?

These are the tags 240_FPS [RU] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show 240_FPS [RU]?

Rust Metrics lists featuring 240_FPS [RU]: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

Where does 240_FPS [RU] sit in the rankings?

Top 70% of all ranked servers: 240_FPS [RU] takes #15,247 on seven-day player hours and #2,571 in Europe.

What is the population on 240_FPS [RU]?

Status for 240_FPS [RU]: offline. Last seen 14 days 2 hours ago.

Server

Where does 240_FPS [RU] sit?

Reading: location. The EU tag puts 240_FPS [RU] in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.174.48.13:28015.

What Rust version is 240_FPS [RU] on?

Reading: 240_FPS [RU], Rust network protocol 2634 and build 167398, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is 240_FPS [RU], and is it online now?

Reading: offline. 240_FPS [RU] last answered 14 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.

Rules and settings

How is 240_FPS [RU] configured, and what rules are in force?

Check: gather rate. The name 240_FPS [RU] does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Plugin count: Oxide. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

What map is 240_FPS [RU] on?

Check: map. Procedural, size 4,500, seed 782583436, generated by the game on 240_FPS [RU]. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to 240_FPS [RU]?

Check: join. Open Rust, press F1, then enter client.connect 46.174.48.13:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.