240_FPS [RU]
Offline EU 46.174.48.13:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:37 UTC, in 1d 0h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 18:37 UTC1d 0h
- WPT 2Thu 5 Nov, 19:00 UTC8d 1hFW
- WPT 3Thu 12 Nov, 18:37 UTC15d 0h
- WPT 4Thu 19 Nov, 18:37 UTC22d 0h
- WPT 5Thu 26 Nov, 18:37 UTC29d 0h
- WPT 6Thu 3 Dec, 19:00 UTC36d 1hFW
- WPT 7Thu 10 Dec, 18:37 UTC43d 0h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW26d ago | 2 | – | running | 1 |
| Fri 25 Sep, 07:50 UTC33d ago | 4 | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC40d ago | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 59/250
- 36/250
- 138/200
- 73/100
- 79/120
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on 240_FPS [RU]?
At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 4.5 when it didn't.
How often does 240_FPS [RU] wipe, and when?
The prediction follows its tag, because too few of 240_FPS [RU]'s wipes are on record to confirm its schedule. On Thursday 29 October at 18:37 UTC its next wipe is due. The world it runs now was made 26 days 23 hours ago. A weekly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on 240_FPS [RU]?
These are the tags 240_FPS [RU] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 240_FPS [RU]?
Rust Metrics lists featuring 240_FPS [RU]: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Where does 240_FPS [RU] sit in the rankings?
Top 70% of all ranked servers: 240_FPS [RU] takes #15,247 on seven-day player hours and #2,571 in Europe.
What is the population on 240_FPS [RU]?
Status for 240_FPS [RU]: offline. Last seen 14 days 2 hours ago.
Server
Where does 240_FPS [RU] sit?
Reading: location. The EU tag puts 240_FPS [RU] in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.174.48.13:28015.
What Rust version is 240_FPS [RU] on?
Reading: 240_FPS [RU], Rust network protocol 2634 and build 167398, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is 240_FPS [RU], and is it online now?
Reading: offline. 240_FPS [RU] last answered 14 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Rules and settings
How is 240_FPS [RU] configured, and what rules are in force?
Check: gather rate. The name 240_FPS [RU] does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Plugin count: Oxide. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
What map is 240_FPS [RU] on?
Check: map. Procedural, size 4,500, seed 782583436, generated by the game on 240_FPS [RU]. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to 240_FPS [RU]?
Check: join. Open Rust, press F1, then enter client.connect 46.174.48.13:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.