Local Dev Server
Offline 46.172.130.152:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 394/500
- 234/300
- 43/250
- 30/250
- 68/100
- 81/200
Quick answers
from the figures on this pageWipe schedule
How often does Local Dev Server wipe, and when?
To tell the rhythm of Local Dev Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 30 hours ago the current world was made.
Tag meanings
How should you read the tags on Local Dev Server?
Tags published by Local Dev Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Dev Server?
Rust Metrics lists featuring Local Dev Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Local Dev Server hold among Rust servers?
Player hours over seven days put Local Dev Server at #11,500, in the top 52% of all ranked servers.
How full does Local Dev Server get?
Local Dev Server is not responding; status offline, last seen 27 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 19:00 UTC, 1 players on average.
Operator and location
Where does Local Dev Server sit?
No region tag on Local Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 46.172.130.152:28015.
What Rust version is Local Dev Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Local Dev Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local Dev Server, and is it online?
Reading: offline. Local Dev Server last answered 27 hours ago. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Local Dev Server?
No gather rate appears in the name: Local Dev Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
What map is Local Dev Server on?
Procedural map on Local Dev Server, made by the game's generator.
How to join
What do you do to join Local Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 46.172.130.152:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.